![]() ![]() The book covers low-polygon to mid-level polygon count figures. The exercises ramp up in levels of difficulty. If you stick it out, you’ll make 5 or so models of varying types, from the dead-simple-easy dice-head guy to a big bad demon-type character. (Plugins like Keynote don’t work without it, and you can’t save in other formats!) The tutorials are pretty easy to follow if you speak N2 level Japanese, or can handle N3 if you don’t mind looking up some stuff. It goes through everything you need to know to get up and running with Metasequoia, and explains why you need to drop the $45 on licensing it. Volume 1 of 3DCGæ-¥å’Œ covers the basics. I wound up buying all three books in the 3DCGæ-¥å’Œ (3DCG biyori) series, as well as a book called 3D Character Animation Manual (it’s also in Japanese.) 3DCGæ-¥å’Œ So I decided to double-skill-up (or maybe even triple/quadruple), by getting some books on 3D character creation in Metasequoia and Blender in Japanese. It’s the sort of thing I knew, but didn’t really grab it until I had a few consecutive failures. Things like how important it is to have a good set of references before I even start 3D modeling. There are some really great tutorials out there, but it takes time to find the ones that apply to what I need to know, or the things I don’t know I need to know. As I’ve been messing around with Metasequoia more and more, I realize that DeviantArt tutorials, while useful, will only get me so far.
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